ducky/devices
16:a700ede02f91
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ducky/devices/vendor/github.com/pborman/uuid/node.go
Validate device creation.
Update our uuid package to the latest, which is now based on the GitHub
fork instead of the Google Code. Also, update our api package to its latest
version, which now needs the pqarrays package as a dependency.
We fleshed out the validateDeviceCreation. We now pass in the scopes we have
(for broad access control) and the user ID (for fine-grained access control).
This helper returns the first error it encounters, though it should probably
return a slice so we can return multiple errors all at once.
Before we even decode the request to create a Device, let's check if the user is
even logged in. If we can't ascertain that or they're not, there's no point in
even consuming the memory necessary to read the request, because we know we're
not going to use it anyways.
Finally actually validate the devices we're creating, and return an appropriate
error for each error we can get.
Also, the api.CheckScopes helper function now takes the scopes passed in as a
string slice, and we have an api.GetScopes helper function to retrieve the
scopes associated with the request. Let's not keep parsing that.
We need two new scopes to control access for device creation; ScopeImport lets
users import devices in and is pretty much admin access.
ScopeCreateOtherUserDevices allows a user to create Devices that are owned by
another user.
1 // Copyright 2011 Google Inc. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
10 interfaces []net.Interface // cached list of interfaces
11 ifname string // name of interface being used
12 nodeID []byte // hardware for version 1 UUIDs
15 // NodeInterface returns the name of the interface from which the NodeID was
16 // derived. The interface "user" is returned if the NodeID was set by
18 func NodeInterface() string {
22 // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
23 // If name is "" then the first usable interface found will be used or a random
24 // Node ID will be generated. If a named interface cannot be found then false
27 // SetNodeInterface never fails when name is "".
28 func SetNodeInterface(name string) bool {
29 if interfaces == nil {
31 interfaces, err = net.Interfaces()
32 if err != nil && name != "" {
37 for _, ifs := range interfaces {
38 if len(ifs.HardwareAddr) >= 6 && (name == "" || name == ifs.Name) {
39 if setNodeID(ifs.HardwareAddr) {
46 // We found no interfaces with a valid hardware address. If name
47 // does not specify a specific interface generate a random Node ID
51 nodeID = make([]byte, 6)
59 // NodeID returns a slice of a copy of the current Node ID, setting the Node ID
60 // if not already set.
61 func NodeID() []byte {
65 nid := make([]byte, 6)
70 // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
71 // of id are used. If id is less than 6 bytes then false is returned and the
72 // Node ID is not set.
73 func SetNodeID(id []byte) bool {
81 func setNodeID(id []byte) bool {
86 nodeID = make([]byte, 6)
92 // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
93 // not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
94 func (uuid UUID) NodeID() []byte {
98 node := make([]byte, 6)