ducky/devices

Paddy 2015-12-19 Parent:vendor/code.google.com/p/go-uuid/uuid/node.go@b6494e1a499e

16:a700ede02f91 Go to Latest

ducky/devices/vendor/github.com/pborman/uuid/node.go

Validate device creation. Update our uuid package to the latest, which is now based on the GitHub fork instead of the Google Code. Also, update our api package to its latest version, which now needs the pqarrays package as a dependency. We fleshed out the validateDeviceCreation. We now pass in the scopes we have (for broad access control) and the user ID (for fine-grained access control). This helper returns the first error it encounters, though it should probably return a slice so we can return multiple errors all at once. Before we even decode the request to create a Device, let's check if the user is even logged in. If we can't ascertain that or they're not, there's no point in even consuming the memory necessary to read the request, because we know we're not going to use it anyways. Finally actually validate the devices we're creating, and return an appropriate error for each error we can get. Also, the api.CheckScopes helper function now takes the scopes passed in as a string slice, and we have an api.GetScopes helper function to retrieve the scopes associated with the request. Let's not keep parsing that. We need two new scopes to control access for device creation; ScopeImport lets users import devices in and is pretty much admin access. ScopeCreateOtherUserDevices allows a user to create Devices that are owned by another user.

History
paddy@0 1 // Copyright 2011 Google Inc. All rights reserved.
paddy@0 2 // Use of this source code is governed by a BSD-style
paddy@0 3 // license that can be found in the LICENSE file.
paddy@0 4
paddy@0 5 package uuid
paddy@0 6
paddy@0 7 import "net"
paddy@0 8
paddy@0 9 var (
paddy@0 10 interfaces []net.Interface // cached list of interfaces
paddy@0 11 ifname string // name of interface being used
paddy@0 12 nodeID []byte // hardware for version 1 UUIDs
paddy@0 13 )
paddy@0 14
paddy@0 15 // NodeInterface returns the name of the interface from which the NodeID was
paddy@0 16 // derived. The interface "user" is returned if the NodeID was set by
paddy@0 17 // SetNodeID.
paddy@0 18 func NodeInterface() string {
paddy@0 19 return ifname
paddy@0 20 }
paddy@0 21
paddy@0 22 // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
paddy@0 23 // If name is "" then the first usable interface found will be used or a random
paddy@0 24 // Node ID will be generated. If a named interface cannot be found then false
paddy@0 25 // is returned.
paddy@0 26 //
paddy@0 27 // SetNodeInterface never fails when name is "".
paddy@0 28 func SetNodeInterface(name string) bool {
paddy@0 29 if interfaces == nil {
paddy@0 30 var err error
paddy@0 31 interfaces, err = net.Interfaces()
paddy@0 32 if err != nil && name != "" {
paddy@0 33 return false
paddy@0 34 }
paddy@0 35 }
paddy@0 36
paddy@0 37 for _, ifs := range interfaces {
paddy@0 38 if len(ifs.HardwareAddr) >= 6 && (name == "" || name == ifs.Name) {
paddy@0 39 if setNodeID(ifs.HardwareAddr) {
paddy@0 40 ifname = ifs.Name
paddy@0 41 return true
paddy@0 42 }
paddy@0 43 }
paddy@0 44 }
paddy@0 45
paddy@0 46 // We found no interfaces with a valid hardware address. If name
paddy@0 47 // does not specify a specific interface generate a random Node ID
paddy@0 48 // (section 4.1.6)
paddy@0 49 if name == "" {
paddy@0 50 if nodeID == nil {
paddy@0 51 nodeID = make([]byte, 6)
paddy@0 52 }
paddy@0 53 randomBits(nodeID)
paddy@0 54 return true
paddy@0 55 }
paddy@0 56 return false
paddy@0 57 }
paddy@0 58
paddy@0 59 // NodeID returns a slice of a copy of the current Node ID, setting the Node ID
paddy@0 60 // if not already set.
paddy@0 61 func NodeID() []byte {
paddy@0 62 if nodeID == nil {
paddy@0 63 SetNodeInterface("")
paddy@0 64 }
paddy@0 65 nid := make([]byte, 6)
paddy@0 66 copy(nid, nodeID)
paddy@0 67 return nid
paddy@0 68 }
paddy@0 69
paddy@0 70 // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
paddy@0 71 // of id are used. If id is less than 6 bytes then false is returned and the
paddy@0 72 // Node ID is not set.
paddy@0 73 func SetNodeID(id []byte) bool {
paddy@0 74 if setNodeID(id) {
paddy@0 75 ifname = "user"
paddy@0 76 return true
paddy@0 77 }
paddy@0 78 return false
paddy@0 79 }
paddy@0 80
paddy@0 81 func setNodeID(id []byte) bool {
paddy@0 82 if len(id) < 6 {
paddy@0 83 return false
paddy@0 84 }
paddy@0 85 if nodeID == nil {
paddy@0 86 nodeID = make([]byte, 6)
paddy@0 87 }
paddy@0 88 copy(nodeID, id)
paddy@0 89 return true
paddy@0 90 }
paddy@0 91
paddy@0 92 // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
paddy@0 93 // not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
paddy@0 94 func (uuid UUID) NodeID() []byte {
paddy@0 95 if len(uuid) != 16 {
paddy@0 96 return nil
paddy@0 97 }
paddy@0 98 node := make([]byte, 6)
paddy@0 99 copy(node, uuid[10:])
paddy@0 100 return node
paddy@0 101 }