ducky/devices

Paddy 2015-12-22 Parent:a700ede02f91

18:b2fdf827758e Go to Latest

ducky/devices/vendor/github.com/pborman/uuid/node.go

Add endpoint for retrieving devices. Add an endpoint for retrieving devices, either as a list or by ID. Stub endpoints for updating and deleting devices., along with TODOs marking them as things to still be completed. (Right now, accessing those endpoints is an insta-panic.) Simplify our handleCreateDevices by returning StatusUnauthorized if AuthUser fails, so we can reserve StatusForbidden for when auth succeeds but access is still denied. Also, delay the instantiation and allocation of a Response variable until we're actually going to use it. Create a handleGetDevices handler that authenticates the user, and if no ID is set, returns a list of all their Devices. If one or more IDs are set, only those Devices are returned. If ScopeViewPushToken is one of the scopes associated with the request, the push tokens for each Device will be included in the response. Otherwise, they will be omitted.

History
paddy@0 1 // Copyright 2011 Google Inc. All rights reserved.
paddy@0 2 // Use of this source code is governed by a BSD-style
paddy@0 3 // license that can be found in the LICENSE file.
paddy@0 4
paddy@0 5 package uuid
paddy@0 6
paddy@0 7 import "net"
paddy@0 8
paddy@0 9 var (
paddy@0 10 interfaces []net.Interface // cached list of interfaces
paddy@0 11 ifname string // name of interface being used
paddy@0 12 nodeID []byte // hardware for version 1 UUIDs
paddy@0 13 )
paddy@0 14
paddy@0 15 // NodeInterface returns the name of the interface from which the NodeID was
paddy@0 16 // derived. The interface "user" is returned if the NodeID was set by
paddy@0 17 // SetNodeID.
paddy@0 18 func NodeInterface() string {
paddy@0 19 return ifname
paddy@0 20 }
paddy@0 21
paddy@0 22 // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
paddy@0 23 // If name is "" then the first usable interface found will be used or a random
paddy@0 24 // Node ID will be generated. If a named interface cannot be found then false
paddy@0 25 // is returned.
paddy@0 26 //
paddy@0 27 // SetNodeInterface never fails when name is "".
paddy@0 28 func SetNodeInterface(name string) bool {
paddy@0 29 if interfaces == nil {
paddy@0 30 var err error
paddy@0 31 interfaces, err = net.Interfaces()
paddy@0 32 if err != nil && name != "" {
paddy@0 33 return false
paddy@0 34 }
paddy@0 35 }
paddy@0 36
paddy@0 37 for _, ifs := range interfaces {
paddy@0 38 if len(ifs.HardwareAddr) >= 6 && (name == "" || name == ifs.Name) {
paddy@0 39 if setNodeID(ifs.HardwareAddr) {
paddy@0 40 ifname = ifs.Name
paddy@0 41 return true
paddy@0 42 }
paddy@0 43 }
paddy@0 44 }
paddy@0 45
paddy@0 46 // We found no interfaces with a valid hardware address. If name
paddy@0 47 // does not specify a specific interface generate a random Node ID
paddy@0 48 // (section 4.1.6)
paddy@0 49 if name == "" {
paddy@0 50 if nodeID == nil {
paddy@0 51 nodeID = make([]byte, 6)
paddy@0 52 }
paddy@0 53 randomBits(nodeID)
paddy@0 54 return true
paddy@0 55 }
paddy@0 56 return false
paddy@0 57 }
paddy@0 58
paddy@0 59 // NodeID returns a slice of a copy of the current Node ID, setting the Node ID
paddy@0 60 // if not already set.
paddy@0 61 func NodeID() []byte {
paddy@0 62 if nodeID == nil {
paddy@0 63 SetNodeInterface("")
paddy@0 64 }
paddy@0 65 nid := make([]byte, 6)
paddy@0 66 copy(nid, nodeID)
paddy@0 67 return nid
paddy@0 68 }
paddy@0 69
paddy@0 70 // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
paddy@0 71 // of id are used. If id is less than 6 bytes then false is returned and the
paddy@0 72 // Node ID is not set.
paddy@0 73 func SetNodeID(id []byte) bool {
paddy@0 74 if setNodeID(id) {
paddy@0 75 ifname = "user"
paddy@0 76 return true
paddy@0 77 }
paddy@0 78 return false
paddy@0 79 }
paddy@0 80
paddy@0 81 func setNodeID(id []byte) bool {
paddy@0 82 if len(id) < 6 {
paddy@0 83 return false
paddy@0 84 }
paddy@0 85 if nodeID == nil {
paddy@0 86 nodeID = make([]byte, 6)
paddy@0 87 }
paddy@0 88 copy(nodeID, id)
paddy@0 89 return true
paddy@0 90 }
paddy@0 91
paddy@0 92 // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
paddy@0 93 // not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
paddy@0 94 func (uuid UUID) NodeID() []byte {
paddy@0 95 if len(uuid) != 16 {
paddy@0 96 return nil
paddy@0 97 }
paddy@0 98 node := make([]byte, 6)
paddy@0 99 copy(node, uuid[10:])
paddy@0 100 return node
paddy@0 101 }