ducky/devices

Paddy 2015-11-12 Parent:b6494e1a499e

1:600326d50e74 Go to Latest

ducky/devices/vendor/code.google.com/p/go-uuid/uuid/json.go

Move DeviceType to its own file, add helper and constants. Make a device_type.go file, to avoid a mess in the devices.go file. Move the DeviceType definition over to the new file. Also, while we're here, set up a few of the contstants we know we'll need. These are the DeviceTypes we intend to support, such as Android phones, Android tablets, and Chrome extensions. Also, set up a helper method that will determine whether a DeviceType is "valid", i.e. if we have a constant defined for it. DeviceTypes, in general, are mostly intended to be used (at the moment, at least) to customise how we display devices to users. Basically, they allow us to display an at least semi-accurate depiction of the device.

History
paddy@0 1 // Copyright 2014 Google Inc. All rights reserved.
paddy@0 2 // Use of this source code is governed by a BSD-style
paddy@0 3 // license that can be found in the LICENSE file.
paddy@0 4
paddy@0 5 package uuid
paddy@0 6
paddy@0 7 import "errors"
paddy@0 8
paddy@0 9 func (u UUID) MarshalJSON() ([]byte, error) {
paddy@0 10 if len(u) == 0 {
paddy@0 11 return []byte(`""`), nil
paddy@0 12 }
paddy@0 13 return []byte(`"` + u.String() + `"`), nil
paddy@0 14 }
paddy@0 15
paddy@0 16 func (u *UUID) UnmarshalJSON(data []byte) error {
paddy@0 17 if len(data) == 0 || string(data) == `""` {
paddy@0 18 return nil
paddy@0 19 }
paddy@0 20 if len(data) < 2 || data[0] != '"' || data[len(data)-1] != '"' {
paddy@0 21 return errors.New("invalid UUID format")
paddy@0 22 }
paddy@0 23 data = data[1 : len(data)-1]
paddy@0 24 uu := Parse(string(data))
paddy@0 25 if uu == nil {
paddy@0 26 return errors.New("invalid UUID format")
paddy@0 27 }
paddy@0 28 *u = uu
paddy@0 29 return nil
paddy@0 30 }